In December 2001 Wired News ran this story, asking the  question, “Is there such a thing as gaming addiction or is the very concept a  crock of excrement?”  Through her  reporting, writer Julia Scheeres answers a resounding, “YES!”
Now, almost four years to the day, I have to ask, “How far  have we come?”  If we knew what we knew  back in ’01, what has been done to ameliorate the growing epidemic of video  game addiction?
Gaming has been in the news a lot recently.  XBox 360, the first of the next generation  systems, hit store shelves this week and was greeted with the kind of consumer jubilation  that is usually only reserved for Harry Potter novels.  Yesterday, a New York Times story detailed  the movement of video gaming into college curriculums.  In China  parents are suing game developer Blizzard after their child killed himself,  they say, because of an addiction to the company’s game Worlds of Warcraft.
There is no question that video games occupy a greater  portion of the public consciousness then they did even four years ago.  This may in fact be the year that revenues  from the gaming industry finally overtake those of the film industry.  With the release this year of the PSP and  XBox 360, there are now eight major consoles with games in production.  If computers are your weapon of choice, the  variety in and overall size of the gaming market continues to grow  steadily.  Where EverQuest was once the dominant  force in the world of MMORPGs (massively multiplayer online role playing  games), there are now dozens of fantasy worlds and scenarios that gamers can  choose from. 
Ivan Spielberg, a contributor to The Psychology of Combating  Stress, Depression and Addiction, has worked with patients suffering from  gaming addiction.  I asked him about the  often hazy line between casual or even frequent gaming and those who are  addicted.  “When it’s interfering in your  life in some way, relationship or job or motivation, then it’s a problem.  I ask [patients] how compelled are you to  play?  Even when you’re not playing, how  much time do you spend thinking about it?   The difficulty is that [gaming] isolates people even though they feel  like they’re interacting on some level. 
"Like any compulsive behavior, playing video games provides an escape from a reality that is often too painful to deal with.  It is these issues that must be addressed in anyone who is suffering from an addiction" 
Gaming, Spielberg noted, adds another option to the pile of  possible addictions.  “The real danger is  cross-addiction because addicts often give up one thing for another, i.e.  someone gives up pot for drinking.  Dual addiction can also be a big problem.  A lot of people form very dangerous relationships with pot or alcohol and gaming.  In these situations, it can often be difficult to disentangle the two problems."
Video game addiction provides a unique challenge to mental  health professionals in a number of ways.   First and foremost, because of its place at the forefront of technology,  the video game industry moves quickly.   By the time researchers are able to examine a facet of gaming addiction,  the technology has moved on to newer and possibly more troubling places.  This trend is evident in the ever growing  worlds of MMORPGs.  Until recently this  style of gaming was relegated to a subset of highly tech savvy gamers.  Now though, with new computing and networking  advances, even casual gamers are getting involved in games like World of  Warcraft and EVE Online.
Secondly, video games are not nearly as financially  devastating as other addictions.  Heroin,  cocaine, marijuana and alcohol all have very real costs.  Depending on how often an addict needs a fix,  these drugs will destroy bank accounts.   A gambling addict will often lose massive sums of money.  Video game addiction comparatively, has a  small cost to pay.  An upfront  investment, in a computer or console, along with a game is all a gamer needs to  get started. 
A third factor that has stifled further professional exploration  in the realm gaming addiction is the activity’s perception as a harmless past  time.  Little kids play video games,  college students play video games, heck, even my grandfather has played video  games.  So how did video games just  destroy my business associates marriage?   This is obviously a multi-layered question, and gets directly to the  heart of the problem. 
While full blown stats aren’t easy to come by, the anecdotal  evidence for the destructiveness of video game addiction is in.  One need look no further than EverQuest  Widows, a message board set up in July of 2001.   On this board spouses share stories of how their relationships were  ruined by the game EverQuest, an MMORPG.   Some of their stories are almost too wild to believe.
It is clear that gaming addiction has become a problem that  the mental health community needs to address more thoroughly.  Gaming addiction presents new challenges and  must be met with creative and adaptable solutions.  Like many other addictions, video games themselves  are not the problem. It is the behaviors and attitudes that interfere with  everyday life which must be addressed.   And it is at those same behaviors and attitudes that any new treatment should  be aimed.
More information:
In yesterday’s Great Falls Tribune, a paper out of Montana,  writer Amie Thompson offers this breakdown of gaming addiction.  Her article contains a number of stories that  illustrate the dangers and warning signs of the problem. 
Dr. Maressa Orzack specializes in computer addiction  services.  At her website you can find more  information about cyber and gaming addictions.
A study performed at Charité University Medicine Berlin, in Germany has shown that those addicted to video games undergo similar psychological and physiolgical reactions to those addicted to drugs.